# ENTITY::SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION

- **Hash:** `0x740CB4F3F602C9F4`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetEntityShouldFreezeWaitingOnCollision`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION

## Signature

```c
void SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(Entity entity, BOOL toggle);
```

## Parameters

- `entity` (`Entity`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

Old name: _SET_ENTITY_CLEANUP_BY_ENGINE

## Usage

### Lua

```lua
SetEntityShouldFreezeWaitingOnCollision(entity, toggle)

-- always available, by hash
Citizen.InvokeNative(0x740CB4F3F602C9F4, entity, toggle)
```

### JavaScript

```js
SetEntityShouldFreezeWaitingOnCollision(entity, toggle);

// by hash
Citizen.invokeNative('0x740CB4F3F602C9F4', entity, toggle);
```

### C#

```csharp
Function.Call((Hash)0x740CB4F3F602C9F4, entity, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
