# ENTITY::_CREATE_FOOTPATH_TRAIL

- **Hash:** `0x29BA9F78321E5A6C`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `CreateFootpathTrail`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/_CREATE_FOOTPATH_TRAIL

## Signature

```c
Any _CREATE_FOOTPATH_TRAIL(Any p0, const char* waypointRecord, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, BOOL bInit);
```

## Parameters

- `p0` (`Any`)
- `waypointRecord` (`const char*`)
- `bUseSnowOffset` (`BOOL`)
- `p3` (`float`)
- `p4` (`float`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)
- `p8` (`Any`)
- `p9` (`Any`)
- `p10` (`Any`)
- `bInit` (`BOOL`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = CreateFootpathTrail(p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit)

-- always available, by hash
local retval = Citizen.InvokeNative(0x29BA9F78321E5A6C, p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateFootpathTrail(p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit);

// by hash
const retval = Citizen.invokeNative('0x29BA9F78321E5A6C', p0, waypointRecord, bUseSnowOffset, p3 + 0.0000001, p4 + 0.0000001, p5, p6, p7, p8, p9, p10, bInit, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x29BA9F78321E5A6C, p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
