{"hash":"0x37CEB637BA3B1A47","ns":"ENTITY","name":"_DISABLE_STAIRS_STEP_FOR_VOLUME","slug":"_DISABLE_STAIRS_STEP_FOR_VOLUME","official":false,"named":true,"luaName":"DisableStairsStepForVolume","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"volume","type":"Volume"}],"summary":"Disables stair stepping behavior within the specified volume.","descriptions":[{"source":"alloc8or","format":"text","body":"Disables stair stepping behavior within the specified volume.\nEntities can still move up stairs, but stepping animation and foot placement become irregular, causing them to skip steps or slide instead of properly stepping each stair.\nPair with _ENABLE_STAIRS_STEP_FOR_VOLUME to restore normal behavior."},{"source":"vorp","format":"text","body":"Disables stair stepping behavior within the specified volume.\nWhen active, entities (typically peds/players) can still move up stairs, but their stepping animation and foot placement become irregular, causing them to skip steps or slide slightly instead of properly stepping each stair."}],"examples":[],"aliases":[],"enums":[],"related":["0xEAB3D91D30A344F1"],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_DISABLE_STAIRS_STEP_FOR_VOLUME","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_DISABLE_STAIRS_STEP_FOR_VOLUME.md","snippets":{"lua":"DisableStairsStepForVolume(volume)","luaInvoke":"Citizen.InvokeNative(0x37CEB637BA3B1A47, volume)","js":"DisableStairsStepForVolume(volume);","jsInvoke":"Citizen.invokeNative('0x37CEB637BA3B1A47', volume);","csharp":"Function.Call((Hash)0x37CEB637BA3B1A47, volume);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}