{"hash":"0xEAB3D91D30A344F1","ns":"ENTITY","name":"_ENABLE_STAIRS_STEP_FOR_VOLUME","slug":"_ENABLE_STAIRS_STEP_FOR_VOLUME","official":false,"named":true,"luaName":"EnableStairsStepForVolume","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"volume","type":"Volume"}],"summary":"Re-enables normal stair stepping behavior within the specified volume.","descriptions":[{"source":"alloc8or","format":"text","body":"Re-enables normal stair stepping behavior within the specified volume.\nRestores proper step-by-step movement and foot placement after _DISABLE_STAIRS_STEP_FOR_VOLUME."},{"source":"vorp","format":"text","body":"Re-enables normal stair stepping behavior within the specified volume.\nThis restores proper step-by-step movement and foot placement for entities that was previously altered by _DISABLE_STAIRS_STEP_FOR_VOLUME"}],"examples":[],"aliases":[],"enums":[],"related":["0x37CEB637BA3B1A47"],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_ENABLE_STAIRS_STEP_FOR_VOLUME","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_ENABLE_STAIRS_STEP_FOR_VOLUME.md","snippets":{"lua":"EnableStairsStepForVolume(volume)","luaInvoke":"Citizen.InvokeNative(0xEAB3D91D30A344F1, volume)","js":"EnableStairsStepForVolume(volume);","jsInvoke":"Citizen.invokeNative('0xEAB3D91D30A344F1', volume);","csharp":"Function.Call((Hash)0xEAB3D91D30A344F1, volume);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}