{"hash":"0x6D58167F62238284","ns":"ENTITY","name":"_GET_COLLISION_INTENSITY","slug":"_GET_COLLISION_INTENSITY","official":false,"named":true,"luaName":"GetCollisionIntensity","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"entity","type":"Entity"}],"summary":"Returns the collision intensity currently registered on the specified entity.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns the collision intensity currently registered on the specified entity.\nUsed after HAS_ENTITY_COLLIDED_WITH_ANYTHING to measure how strong the impact was. Higher values indicate a stronger collision/impact."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_GET_COLLISION_INTENSITY","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_GET_COLLISION_INTENSITY.md","snippets":{"lua":"local retval = GetCollisionIntensity(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x6D58167F62238284, entity, Citizen.ResultAsFloat())","js":"const retval = GetCollisionIntensity(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x6D58167F62238284', entity, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x6D58167F62238284, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}