{"hash":"0x59B57C4B06531E1E","ns":"ENTITY","name":"_GET_ENTITIES_NEAR_POINT","slug":"_GET_ENTITIES_NEAR_POINT","official":false,"named":true,"luaName":"GetEntitiesNearPoint","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"radius","type":"float"},{"name":"itemSet","type":"ItemSet"},{"name":"p5","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eEntityType"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITIES_NEAR_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITIES_NEAR_POINT.md","snippets":{"lua":"local retval = GetEntitiesNearPoint(x, y, z, radius, itemSet, p5)","luaInvoke":"local retval = Citizen.InvokeNative(0x59B57C4B06531E1E, x, y, z, radius, itemSet, p5, Citizen.ResultAsInteger())","js":"const retval = GetEntitiesNearPoint(x, y, z, radius, itemSet, p5);","jsInvoke":"const retval = Citizen.invokeNative('0x59B57C4B06531E1E', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, itemSet, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x59B57C4B06531E1E, x, y, z, radius, itemSet, p5);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}