# ENTITY::_GET_ENTITY_CAN_BE_DAMAGED

- **Hash:** `0x75DF9E73F2F005FD`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetEntityCanBeDamaged`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `GET_ENTITY_CAN_BE_DAMAGED`
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITY_CAN_BE_DAMAGED

## Signature

```c
BOOL _GET_ENTITY_CAN_BE_DAMAGED(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`BOOL`

## Description

*Source: VORPCORE RDR3natives*

Old name: _GET_ENTITY_CAN_BE_DAMAGED

## Usage

### Lua

```lua
local retval = GetEntityCanBeDamaged(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0x75DF9E73F2F005FD, entity, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetEntityCanBeDamaged(entity);

// by hash
const retval = Citizen.invokeNative('0x75DF9E73F2F005FD', entity, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x75DF9E73F2F005FD, entity);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [ENTITY::SET_ENTITY_CAN_BE_DAMAGED](https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_CAN_BE_DAMAGED.md)

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
