{"hash":"0x96C638784DB4C815","ns":"ENTITY","name":"_GET_ENTITY_HEALTH_FLOAT","slug":"_GET_ENTITY_HEALTH_FLOAT","official":false,"named":true,"luaName":"GetEntityHealthFloat","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"entity","type":"Entity"}],"summary":"Returns (CUR_HEALTH / MAX_HEALTH)","descriptions":[{"source":"alloc8or","format":"text","body":"Returns (CUR_HEALTH / MAX_HEALTH)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITY_HEALTH_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITY_HEALTH_FLOAT.md","snippets":{"lua":"local retval = GetEntityHealthFloat(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x96C638784DB4C815, entity, Citizen.ResultAsFloat())","js":"const retval = GetEntityHealthFloat(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x96C638784DB4C815', entity, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x96C638784DB4C815, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}