# ENTITY::_GET_ENTITY_THREAT_TIER

- **Hash:** `0xE12F56CB25D9CE23`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetEntityThreatTier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITY_THREAT_TIER

## Signature

```c
int _GET_ENTITY_THREAT_TIER(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetEntityThreatTier(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE12F56CB25D9CE23, entity, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetEntityThreatTier(entity);

// by hash
const retval = Citizen.invokeNative('0xE12F56CB25D9CE23', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE12F56CB25D9CE23, entity);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eEntityThreatTier](https://natives.borderlinerp.com/enums/eEntityThreatTier.md) — 4 values

## See also

- [ENTITY::_SET_ENTITY_THREAT_TIER](https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_THREAT_TIER.md)

*Sources: alloc8or RDR3 NativeDB.*
