# ENTITY::_GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS

- **Hash:** `0xF3FDA9A617A15145`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetEntityWorldPositionOfDimensions`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS

## Signature

```c
void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS(Entity entity, Vector3* minimum, Vector3* maximum);
```

## Parameters

- `entity` (`Entity`)
- `minimum` (`Vector3*`)
- `maximum` (`Vector3*`)

## Returns

`void`

## Usage

### Lua

```lua
local minimum, maximum = GetEntityWorldPositionOfDimensions(entity)

-- always available, by hash
local minimum, maximum = Citizen.InvokeNative(0xF3FDA9A617A15145, entity, Citizen.PointerValueVector(), Citizen.PointerValueVector())
```

### JavaScript

```js
const [minimum, maximum] = GetEntityWorldPositionOfDimensions(entity);

// by hash
const [minimum, maximum] = Citizen.invokeNative('0xF3FDA9A617A15145', entity, Citizen.pointerValueVector(), Citizen.pointerValueVector());
```

### C#

```csharp
var minimum = new OutputArgument();
var maximum = new OutputArgument();
Function.Call((Hash)0xF3FDA9A617A15145, entity, minimum, maximum);
// minimum.GetResult<Vector3>()
// maximum.GetResult<Vector3>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
