{"hash":"0x3AB3A77672F6473F","ns":"ENTITY","name":"_GET_HEADING_OF_ENTITY_BONE","slug":"_GET_HEADING_OF_ENTITY_BONE","official":false,"named":true,"luaName":"GetHeadingOfEntityBone","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"entity","type":"Entity"},{"name":"boneIndex","type":"int"},{"name":"p2","type":"int"},{"name":"p3","type":"int"}],"summary":"Returns the rotation/heading of a specific bone on an entity as a Vector3.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns the rotation/heading of a specific bone on an entity as a Vector3.\nThe exact meaning of p2 and p3 is not confirmed."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_GET_HEADING_OF_ENTITY_BONE","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_GET_HEADING_OF_ENTITY_BONE.md","snippets":{"lua":"local retval = GetHeadingOfEntityBone(entity, boneIndex, p2, p3)","luaInvoke":"local retval = Citizen.InvokeNative(0x3AB3A77672F6473F, entity, boneIndex, p2, p3, Citizen.ResultAsVector())","js":"const retval = GetHeadingOfEntityBone(entity, boneIndex, p2, p3);","jsInvoke":"const retval = Citizen.invokeNative('0x3AB3A77672F6473F', entity, boneIndex, p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x3AB3A77672F6473F, entity, boneIndex, p2, p3);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}