{"hash":"0x083D497D57B7400F","ns":"ENTITY","name":"_IS_ENTITY_FROZEN","slug":"_IS_ENTITY_FROZEN","official":false,"named":true,"luaName":"IsEntityFrozen","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"}],"summary":"Getter for FREEZE_ENTITY_POSITION","descriptions":[{"source":"alloc8or","format":"text","body":"Getter for FREEZE_ENTITY_POSITION"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_IS_ENTITY_FROZEN","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_IS_ENTITY_FROZEN.md","snippets":{"lua":"local retval = IsEntityFrozen(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x083D497D57B7400F, entity, Citizen.ReturnResultAnyway())","js":"const retval = IsEntityFrozen(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x083D497D57B7400F', entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x083D497D57B7400F, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}