{"hash":"0x8DE41E9902E85756","ns":"ENTITY","name":"_IS_ENTITY_FULLY_LOOTED","slug":"_IS_ENTITY_FULLY_LOOTED","official":false,"named":true,"luaName":"IsEntityFullyLooted","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x6BCF5F3D8FFE988D"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/_IS_ENTITY_FULLY_LOOTED","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_IS_ENTITY_FULLY_LOOTED.md","snippets":{"lua":"local retval = IsEntityFullyLooted(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x8DE41E9902E85756, entity, Citizen.ReturnResultAnyway())","js":"const retval = IsEntityFullyLooted(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x8DE41E9902E85756', entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8DE41E9902E85756, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}