{"hash":"0x3F08C6163A4AB1D6","ns":"ENTITY","name":"_REQUEST_ENTITY_VISIBILITY_TRACKING","slug":"_REQUEST_ENTITY_VISIBILITY_TRACKING","official":false,"named":true,"luaName":"RequestEntityVisibilityTracking","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"}],"summary":"Enables visibility tracking for the specified entity.","descriptions":[{"source":"alloc8or","format":"text","body":"Enables visibility tracking for the specified entity.\n\nObserved behavior:\n- For peds, PED::_IS_PED_VISIBILITY_TRACKED can return true after this is called.\n- For vehicles, IS_VEHICLE_VISIBLE returns true in the tracked/visible-state context observed from scripts.\n\nCommonly called right after creating or spawning an entity."},{"source":"vorp","format":"text","body":"Enables visibility tracking for the specified entity\nFor peds, calling this makes PED::_IS_PED_VISIBILITY_TRACKED(ped) return true.\nFor vehicles, calling this makes VEHICLE::IS_VEHICLE_VISIBLE(vehicle) return true in the tracked/visible state context observed from scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_REQUEST_ENTITY_VISIBILITY_TRACKING","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_REQUEST_ENTITY_VISIBILITY_TRACKING.md","snippets":{"lua":"RequestEntityVisibilityTracking(entity)","luaInvoke":"Citizen.InvokeNative(0x3F08C6163A4AB1D6, entity)","js":"RequestEntityVisibilityTracking(entity);","jsInvoke":"Citizen.invokeNative('0x3F08C6163A4AB1D6', entity);","csharp":"Function.Call((Hash)0x3F08C6163A4AB1D6, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}