{"hash":"0xDD03FC2089AD093C","ns":"ENTITY","name":"_SET_ANIMAL_PELT_TEXTURE","slug":"_SET_ANIMAL_PELT_TEXTURE","official":false,"named":true,"luaName":"SetAnimalPeltTexture","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"peltAsset","type":"Hash"},{"name":"albedoHash","type":"Hash"},{"name":"p3","type":"int"}],"summary":"Sets the texture variant used by an animal pelt entity.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the texture variant used by an animal pelt entity.\nObserved usage calls this on a pelt entity after the required TXD resources are streamed.\npeltAsset identifies the base pelt asset, such as joaat(\"PROVISION_WOLF_FUR\"), while albedoHash appears to select the visual texture/albedo variant."},{"source":"vorp","format":"text","body":"Set the pelt texture to the entity, by albedo hash and inventory item hash\nExamples: object: P_CS_PELT_MEDLARGE  albedo: a_c_boar_01_head_000_c0_000_ab, inventoryItem: PROVISION_BOAR_HIDE_POOR"}],"examples":[],"aliases":["_SET_ENTITY_PELT_TEXTURE"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ANIMAL_PELT_TEXTURE","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ANIMAL_PELT_TEXTURE.md","snippets":{"lua":"SetAnimalPeltTexture(entity, peltAsset, albedoHash, p3)","luaInvoke":"Citizen.InvokeNative(0xDD03FC2089AD093C, entity, peltAsset, albedoHash, p3)","js":"SetAnimalPeltTexture(entity, peltAsset, albedoHash, p3);","jsInvoke":"Citizen.invokeNative('0xDD03FC2089AD093C', entity, peltAsset, albedoHash, p3);","csharp":"Function.Call((Hash)0xDD03FC2089AD093C, entity, peltAsset, albedoHash, p3);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}