# ENTITY::_SET_ANIMAL_PELT_TEXTURE

- **Hash:** `0xDD03FC2089AD093C`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetAnimalPeltTexture`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_SET_ENTITY_PELT_TEXTURE`
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/_SET_ANIMAL_PELT_TEXTURE

## Signature

```c
void _SET_ANIMAL_PELT_TEXTURE(Entity entity, Hash peltAsset, Hash albedoHash, int p3);
```

## Parameters

- `entity` (`Entity`)
- `peltAsset` (`Hash`)
- `albedoHash` (`Hash`)
- `p3` (`int`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Sets the texture variant used by an animal pelt entity.
Observed usage calls this on a pelt entity after the required TXD resources are streamed.
peltAsset identifies the base pelt asset, such as joaat("PROVISION_WOLF_FUR"), while albedoHash appears to select the visual texture/albedo variant.

*Source: VORPCORE RDR3natives*

Set the pelt texture to the entity, by albedo hash and inventory item hash
Examples: object: P_CS_PELT_MEDLARGE  albedo: a_c_boar_01_head_000_c0_000_ab, inventoryItem: PROVISION_BOAR_HIDE_POOR

## Usage

### Lua

```lua
SetAnimalPeltTexture(entity, peltAsset, albedoHash, p3)

-- always available, by hash
Citizen.InvokeNative(0xDD03FC2089AD093C, entity, peltAsset, albedoHash, p3)
```

### JavaScript

```js
SetAnimalPeltTexture(entity, peltAsset, albedoHash, p3);

// by hash
Citizen.invokeNative('0xDD03FC2089AD093C', entity, peltAsset, albedoHash, p3);
```

### C#

```csharp
Function.Call((Hash)0xDD03FC2089AD093C, entity, peltAsset, albedoHash, p3);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
