{"hash":"0xA48E4801DEBDF7E4","ns":"ENTITY","name":"_SET_CARRIABLE_PICKUP_LIGHT","slug":"_SET_CARRIABLE_PICKUP_LIGHT","official":false,"named":true,"luaName":"SetCarriablePickupLight","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"toggle","type":"BOOL"}],"summary":"Enables or disables the pickup light effect for carriable/interactable entities.","descriptions":[{"source":"alloc8or","format":"text","body":"Enables or disables the pickup light effect for carriable/interactable entities.\nUnlike SET_PICKUP_LIGHT, this does not apply a generic light effect to all objects.\nIt highlights entities that can be interacted with in a pickup context and has no visible effect if the entity is not carriable or interactable."},{"source":"vorp","format":"text","body":"Enables or disables the pickup light effect for carriable/interactable entities\nThis native specifically works on entities that are carriable and can be interacted with (e.g. after TASK::_MAKE_OBJECT_CARRIABLE).\n- Unlike SET_PICKUP_LIGHT, this does NOT apply a generic light effect to all objects.\n  Instead, it only highlights entities that the player can interact with (pickup context)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_CARRIABLE_PICKUP_LIGHT","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_CARRIABLE_PICKUP_LIGHT.md","snippets":{"lua":"SetCarriablePickupLight(entity, toggle)","luaInvoke":"Citizen.InvokeNative(0xA48E4801DEBDF7E4, entity, toggle)","js":"SetCarriablePickupLight(entity, toggle);","jsInvoke":"Citizen.invokeNative('0xA48E4801DEBDF7E4', entity, toggle);","csharp":"Function.Call((Hash)0xA48E4801DEBDF7E4, entity, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}