{"hash":"0xEAA885BA3CEA4E4A","ns":"ENTITY","name":"_SET_ENTITY_ANIM_SPEED","slug":"_SET_ENTITY_ANIM_SPEED","official":false,"named":true,"luaName":"SetEntityAnimSpeed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"animDict","type":"const char*"},{"name":"animName","type":"const char*"},{"name":"speedMultiplier","type":"float"}],"summary":"","descriptions":[{"source":"femga","format":"pre","body":"// 0xEAA885BA3CEA4E4A\t\t(By Disquse)\nvoid _SET_ENTITY_ANIM_SPEED(Entity entity, char* animDict, char* animName, float speedMultiplier);"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_ANIM_SPEED","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_ANIM_SPEED.md","snippets":{"lua":"SetEntityAnimSpeed(entity, animDict, animName, speedMultiplier)","luaInvoke":"Citizen.InvokeNative(0xEAA885BA3CEA4E4A, entity, animDict, animName, speedMultiplier)","js":"SetEntityAnimSpeed(entity, animDict, animName, speedMultiplier);","jsInvoke":"Citizen.invokeNative('0xEAA885BA3CEA4E4A', entity, animDict, animName, speedMultiplier + 0.0000001);","csharp":"Function.Call((Hash)0xEAA885BA3CEA4E4A, entity, animDict, animName, speedMultiplier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}