{"hash":"0x399657ED871B3A6C","ns":"ENTITY","name":"_SET_ENTITY_CARCASS_TYPE","slug":"_SET_ENTITY_CARCASS_TYPE","official":false,"named":true,"luaName":"SetEntityCarcassType","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"type","type":"Hash"}],"summary":"Changes type and quality of skins type hashes:","descriptions":[{"source":"alloc8or","format":"text","body":"Changes type and quality of skins\ntype hashes: https://pastebin.com/C1WvQjCy"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_CARCASS_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_CARCASS_TYPE.md","snippets":{"lua":"SetEntityCarcassType(entity, type)","luaInvoke":"Citizen.InvokeNative(0x399657ED871B3A6C, entity, type)","js":"SetEntityCarcassType(entity, type);","jsInvoke":"Citizen.invokeNative('0x399657ED871B3A6C', entity, type);","csharp":"Function.Call((Hash)0x399657ED871B3A6C, entity, type);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}