{"hash":"0x203BEFFDBE12E96A","ns":"ENTITY","name":"_SET_ENTITY_COORDS_AND_HEADING","slug":"_SET_ENTITY_COORDS_AND_HEADING","official":false,"named":true,"luaName":"SetEntityCoordsAndHeading","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"xPos","type":"float"},{"name":"yPos","type":"float"},{"name":"zPos","type":"float"},{"name":"heading","type":"float"},{"name":"xAxis","type":"BOOL"},{"name":"yAxis","type":"BOOL"},{"name":"zAxis","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_COORDS_AND_HEADING","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_COORDS_AND_HEADING.md","snippets":{"lua":"SetEntityCoordsAndHeading(entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis)","luaInvoke":"Citizen.InvokeNative(0x203BEFFDBE12E96A, entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis)","js":"SetEntityCoordsAndHeading(entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis);","jsInvoke":"Citizen.invokeNative('0x203BEFFDBE12E96A', entity, xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, heading + 0.0000001, xAxis, yAxis, zAxis);","csharp":"Function.Call((Hash)0x203BEFFDBE12E96A, entity, xPos, yPos, zPos, heading, xAxis, yAxis, zAxis);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}