{"hash":"0x482D17E45665DA44","ns":"ENTITY","name":"_SET_ENTITY_CUSTOM_PICKUP_RADIUS","slug":"_SET_ENTITY_CUSTOM_PICKUP_RADIUS","official":false,"named":true,"luaName":"SetEntityCustomPickupRadius","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"radius","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_CUSTOM_PICKUP_RADIUS","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_CUSTOM_PICKUP_RADIUS.md","snippets":{"lua":"SetEntityCustomPickupRadius(entity, radius)","luaInvoke":"Citizen.InvokeNative(0x482D17E45665DA44, entity, radius)","js":"SetEntityCustomPickupRadius(entity, radius);","jsInvoke":"Citizen.invokeNative('0x482D17E45665DA44', entity, radius + 0.0000001);","csharp":"Function.Call((Hash)0x482D17E45665DA44, entity, radius);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}