{"hash":"0x56E0735D6273B227","ns":"ENTITY","name":"_SET_ENTITY_DISABLE_FIRE","slug":"_SET_ENTITY_DISABLE_FIRE","official":false,"named":true,"luaName":"SetEntityDisableFire","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"toggle","type":"BOOL"}],"summary":"Disables or re-enables the visible fire/flame effect on a burning entity.","descriptions":[{"source":"alloc8or","format":"text","body":"Disables or re-enables the visible fire/flame effect on a burning entity.\n\nNotes:\n- Only affects the visible fire effect.\n- Does not extinguish the fire itself.\n- Does not affect the light emitted by the fire.\n- The entity may still technically remain on fire while the flame effect is hidden.\n- Often used with OBJECT::_SET_OBJECT_BURN_OPACITY(entity, 0.0f) to further suppress burn visuals."},{"source":"vorp","format":"text","body":"disables the flames only of fires like campfires"}],"examples":[],"aliases":["_SET_ENTITY_DISABLE_FLAME"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_DISABLE_FIRE","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_DISABLE_FIRE.md","snippets":{"lua":"SetEntityDisableFire(entity, toggle)","luaInvoke":"Citizen.InvokeNative(0x56E0735D6273B227, entity, toggle)","js":"SetEntityDisableFire(entity, toggle);","jsInvoke":"Citizen.invokeNative('0x56E0735D6273B227', entity, toggle);","csharp":"Function.Call((Hash)0x56E0735D6273B227, entity, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}