{"hash":"0xA91E6CF94404E8C9","ns":"ENTITY","name":"_SET_ENTITY_FADE_IN","slug":"_SET_ENTITY_FADE_IN","official":false,"named":true,"luaName":"SetEntityFadeIn","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_FADE_IN","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_FADE_IN.md","snippets":{"lua":"SetEntityFadeIn(entity)","luaInvoke":"Citizen.InvokeNative(0xA91E6CF94404E8C9, entity)","js":"SetEntityFadeIn(entity);","jsInvoke":"Citizen.invokeNative('0xA91E6CF94404E8C9', entity);","csharp":"Function.Call((Hash)0xA91E6CF94404E8C9, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}