{"hash":"0x6BCF5F3D8FFE988D","ns":"ENTITY","name":"_SET_ENTITY_FULLY_LOOTED","slug":"_SET_ENTITY_FULLY_LOOTED","official":false,"named":true,"luaName":"SetEntityFullyLooted","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"looted","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x8DE41E9902E85756"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_FULLY_LOOTED","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_FULLY_LOOTED.md","snippets":{"lua":"SetEntityFullyLooted(entity, looted)","luaInvoke":"Citizen.InvokeNative(0x6BCF5F3D8FFE988D, entity, looted)","js":"SetEntityFullyLooted(entity, looted);","jsInvoke":"Citizen.invokeNative('0x6BCF5F3D8FFE988D', entity, looted);","csharp":"Function.Call((Hash)0x6BCF5F3D8FFE988D, entity, looted);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}