{"hash":"0x4B436BAC8CBE9B07","ns":"ENTITY","name":"_SET_ENTITY_THREAT_TIER","slug":"_SET_ENTITY_THREAT_TIER","official":false,"named":true,"luaName":"SetEntityThreatTier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"tier","type":"int"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier"}],"examples":[],"aliases":[],"enums":["eEntityThreatTier"],"related":["0xE12F56CB25D9CE23"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_THREAT_TIER","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_THREAT_TIER.md","snippets":{"lua":"SetEntityThreatTier(entity, tier, p2)","luaInvoke":"Citizen.InvokeNative(0x4B436BAC8CBE9B07, entity, tier, p2)","js":"SetEntityThreatTier(entity, tier, p2);","jsInvoke":"Citizen.invokeNative('0x4B436BAC8CBE9B07', entity, tier, p2);","csharp":"Function.Call((Hash)0x4B436BAC8CBE9B07, entity, tier, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}