# ENTITY::_SET_ENTITY_THREAT_TIER

- **Hash:** `0x4B436BAC8CBE9B07`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetEntityThreatTier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/_SET_ENTITY_THREAT_TIER

## Signature

```c
void _SET_ENTITY_THREAT_TIER(Entity entity, int tier, BOOL p2);
```

## Parameters

- `entity` (`Entity`)
- `tier` (`int`)
- `p2` (`BOOL`)

## Returns

`void`

## Description

tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier

## Usage

### Lua

```lua
SetEntityThreatTier(entity, tier, p2)

-- always available, by hash
Citizen.InvokeNative(0x4B436BAC8CBE9B07, entity, tier, p2)
```

### JavaScript

```js
SetEntityThreatTier(entity, tier, p2);

// by hash
Citizen.invokeNative('0x4B436BAC8CBE9B07', entity, tier, p2);
```

### C#

```csharp
Function.Call((Hash)0x4B436BAC8CBE9B07, entity, tier, p2);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eEntityThreatTier](https://natives.borderlinerp.com/enums/eEntityThreatTier.md) — 4 values

## See also

- [ENTITY::_GET_ENTITY_THREAT_TIER](https://natives.borderlinerp.com/natives/ENTITY/_GET_ENTITY_THREAT_TIER.md)

*Sources: alloc8or RDR3 NativeDB.*
