# EVENT::_0x2DD42FAD06E6F19E

- **Hash:** `0x2DD42FAD06E6F19E`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `N_0x2dd42fad06e6f19e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/0x2DD42FAD06E6F19E

## Signature

```c
Any _0x2DD42FAD06E6F19E(Object object, BOOL p1, BOOL p2);
```

## Parameters

- `object` (`Object`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0x2dd42fad06e6f19e(object, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2DD42FAD06E6F19E, object, p1, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x2dd42fad06e6f19e(object, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x2DD42FAD06E6F19E', object, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x2DD42FAD06E6F19E, object, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x2dd42fad06e6f19e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
