# EVENT::_0x36D0F2BA2C0D9BDE

- **Hash:** `0x36D0F2BA2C0D9BDE`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `N_0x36d0f2ba2c0d9bde`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/0x36D0F2BA2C0D9BDE

## Signature

```c
Any _0x36D0F2BA2C0D9BDE(Entity entity, int p1);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`int`)

## Returns

`Any`

## Description

_ADD* (_ADD_SHOCKING_EVENT_* ?)

## Usage

### Lua

```lua
local retval = N_0x36d0f2ba2c0d9bde(entity, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x36D0F2BA2C0D9BDE, entity, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x36d0f2ba2c0d9bde(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x36D0F2BA2C0D9BDE', entity, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x36D0F2BA2C0D9BDE, entity, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x36d0f2ba2c0d9bde` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
