# EVENT::_0x7C511E91738A0828

- **Hash:** `0x7C511E91738A0828`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `N_0x7c511e91738a0828`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/0x7C511E91738A0828

## Signature

```c
void _0x7C511E91738A0828(Ped ped1, Ped ped2, int p2, Hash p3);
```

## Parameters

- `ped1` (`Ped`)
- `ped2` (`Ped`)
- `p2` (`int`)
- `p3` (`Hash`)

## Returns

`void`

## Description

Only used in R* SP Scripts
Hash only used in R* Script mob3.ysc: ROBBERY
_ADD_PED*

## Usage

### Lua

```lua
N_0x7c511e91738a0828(ped1, ped2, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x7C511E91738A0828, ped1, ped2, p2, p3)
```

### JavaScript

```js
N_0x7c511e91738a0828(ped1, ped2, p2, p3);

// by hash
Citizen.invokeNative('0x7C511E91738A0828', ped1, ped2, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x7C511E91738A0828, ped1, ped2, p2, p3);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x7c511e91738a0828` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
