# EVENT::_0xA86B0EE9B39D15D6

- **Hash:** `0xA86B0EE9B39D15D6`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `N_0xa86b0ee9b39d15d6`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/0xA86B0EE9B39D15D6

## Signature

```c
void _0xA86B0EE9B39D15D6(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xa86b0ee9b39d15d6(object)

-- always available, by hash
Citizen.InvokeNative(0xA86B0EE9B39D15D6, object)
```

### JavaScript

```js
N_0xa86b0ee9b39d15d6(object);

// by hash
Citizen.invokeNative('0xA86B0EE9B39D15D6', object);
```

### C#

```csharp
Function.Call((Hash)0xA86B0EE9B39D15D6, object);
```

- This native has no known name, so the runtime exposes it only as `N_0xa86b0ee9b39d15d6` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
