# EVENT::_0xE28D7FC9FD32ABEB

- **Hash:** `0xE28D7FC9FD32ABEB`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `N_0xe28d7fc9fd32abeb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/EVENT/0xE28D7FC9FD32ABEB

## Signature

```c
void _0xE28D7FC9FD32ABEB(Entity entity, Hash eventType, int p2);
```

## Parameters

- `entity` (`Entity`)
- `eventType` (`Hash`)
- `p2` (`int`)

## Returns

`void`

## Description

HAS_ACTOR_RECEIVED_TRACKED_EVENT_THAT_SHOULD_ALERT - iTimeSinceEvent >= iTimeLimitMS

## Usage

### Lua

```lua
N_0xe28d7fc9fd32abeb(entity, eventType, p2)

-- always available, by hash
Citizen.InvokeNative(0xE28D7FC9FD32ABEB, entity, eventType, p2)
```

### JavaScript

```js
N_0xe28d7fc9fd32abeb(entity, eventType, p2);

// by hash
Citizen.invokeNative('0xE28D7FC9FD32ABEB', entity, eventType, p2);
```

### C#

```csharp
Function.Call((Hash)0xE28D7FC9FD32ABEB, entity, eventType, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xe28d7fc9fd32abeb` (if present in the client snapshot). `InvokeNative` with the hash always works.

## Related enums

- [eEventType](https://natives.borderlinerp.com/enums/eEventType.md) — 492 values

*Sources: alloc8or RDR3 NativeDB.*
