# EVENT::IS_SHOCKING_EVENT_IN_SPHERE

- **Hash:** `0x9DB47E16060D6354`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `IsShockingEventInSphere`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/IS_SHOCKING_EVENT_IN_SPHERE

## Signature

```c
BOOL IS_SHOCKING_EVENT_IN_SPHERE(Hash eventType, float x, float y, float z, float radius);
```

## Parameters

- `eventType` (`Hash`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)

## Returns

`BOOL`

## Description

eventType: https://alloc8or.re/rdr3/doc/enums/eEventType.txt

## Usage

### Lua

```lua
local retval = IsShockingEventInSphere(eventType, x, y, z, radius)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9DB47E16060D6354, eventType, x, y, z, radius, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsShockingEventInSphere(eventType, x, y, z, radius);

// by hash
const retval = Citizen.invokeNative('0x9DB47E16060D6354', eventType, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9DB47E16060D6354, eventType, x, y, z, radius);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eEventType](https://natives.borderlinerp.com/enums/eEventType.md) — 492 values

*Sources: alloc8or RDR3 NativeDB.*
