# EVENT::REMOVE_ALL_SHOCKING_EVENTS

- **Hash:** `0xD47A168C2AB90DC4`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `RemoveAllShockingEvents`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/REMOVE_ALL_SHOCKING_EVENTS

## Signature

```c
void REMOVE_ALL_SHOCKING_EVENTS(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveAllShockingEvents(p0)

-- always available, by hash
Citizen.InvokeNative(0xD47A168C2AB90DC4, p0)
```

### JavaScript

```js
RemoveAllShockingEvents(p0);

// by hash
Citizen.invokeNative('0xD47A168C2AB90DC4', p0);
```

### C#

```csharp
Function.Call((Hash)0xD47A168C2AB90DC4, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
