# EVENT::REMOVE_SHOCKING_EVENT

- **Hash:** `0xE8BB3CC253A34559`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `RemoveShockingEvent`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/REMOVE_SHOCKING_EVENT

## Signature

```c
BOOL REMOVE_SHOCKING_EVENT(ScrHandle event);
```

## Parameters

- `event` (`ScrHandle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = RemoveShockingEvent(event)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE8BB3CC253A34559, event, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = RemoveShockingEvent(event);

// by hash
const retval = Citizen.invokeNative('0xE8BB3CC253A34559', event, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE8BB3CC253A34559, event);
```

## See also

- [EVENT::_CREATE_SHOCKING_EVENT](https://natives.borderlinerp.com/natives/EVENT/_CREATE_SHOCKING_EVENT.md)

*Sources: alloc8or RDR3 NativeDB.*
