# EVENT::SET_DECISION_MAKER_TO_DEFAULT

- **Hash:** `0x6B9C5C38838FB6E6`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `SetDecisionMakerToDefault`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/SET_DECISION_MAKER_TO_DEFAULT

## Signature

```c
void SET_DECISION_MAKER_TO_DEFAULT(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
SetDecisionMakerToDefault(ped)

-- always available, by hash
Citizen.InvokeNative(0x6B9C5C38838FB6E6, ped)
```

### JavaScript

```js
SetDecisionMakerToDefault(ped);

// by hash
Citizen.invokeNative('0x6B9C5C38838FB6E6', ped);
```

### C#

```csharp
Function.Call((Hash)0x6B9C5C38838FB6E6, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
