# EVENT::SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME

- **Hash:** `0x84994FAD4E4E4E69`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `SuppressShockingEventsNextFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME

## Signature

```c
void SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME();
```

## Returns

`void`

## Usage

### Lua

```lua
SuppressShockingEventsNextFrame()

-- always available, by hash
Citizen.InvokeNative(0x84994FAD4E4E4E69)
```

### JavaScript

```js
SuppressShockingEventsNextFrame();

// by hash
Citizen.invokeNative('0x84994FAD4E4E4E69');
```

### C#

```csharp
Function.Call((Hash)0x84994FAD4E4E4E69);
```

*Sources: alloc8or RDR3 NativeDB.*
