{"hash":"0xCA1315C33B9A2847","ns":"EVENT","name":"_CREATE_SHOCKING_EVENT","slug":"_CREATE_SHOCKING_EVENT","official":false,"named":true,"luaName":"CreateShockingEvent","game":"rdr3","apiset":"client","returnType":"ScrHandle","params":[{"name":"args","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eEventType"],"related":["0xE8BB3CC253A34559"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/EVENT/_CREATE_SHOCKING_EVENT","markdownUrl":"https://natives.borderlinerp.com/natives/EVENT/_CREATE_SHOCKING_EVENT.md","snippets":{"lua":"local retval, args = CreateShockingEvent(args)","luaInvoke":"local retval, args = Citizen.InvokeNative(0xCA1315C33B9A2847, Citizen.PointerValueIntInitialized(args), Citizen.ResultAsInteger())","js":"const [retval, args] = CreateShockingEvent(args);","jsInvoke":"const [retval, args] = Citizen.invokeNative('0xCA1315C33B9A2847', Citizen.pointerValueIntInitialized(args), Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var args = new OutputArgument();\nint retval = Function.Call<int>((Hash)0xCA1315C33B9A2847, args);\n// args.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}