# EVENT::_SET_EVENT_TRACKER_FOR_PED

- **Hash:** `0xBB1E41DD3D3C6250`
- **Namespace:** EVENT
- **Runtime name (Lua/JS):** `SetEventTrackerForPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/EVENT/_SET_EVENT_TRACKER_FOR_PED

## Signature

```c
void _SET_EVENT_TRACKER_FOR_PED(Ped ped, const char* eventName, int p2);
```

## Parameters

- `ped` (`Ped`)
- `eventName` (`const char*`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetEventTrackerForPed(ped, eventName, p2)

-- always available, by hash
Citizen.InvokeNative(0xBB1E41DD3D3C6250, ped, eventName, p2)
```

### JavaScript

```js
SetEventTrackerForPed(ped, eventName, p2);

// by hash
Citizen.invokeNative('0xBB1E41DD3D3C6250', ped, eventName, p2);
```

### C#

```csharp
Function.Call((Hash)0xBB1E41DD3D3C6250, ped, eventName, p2);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
