# FIRE natives

28 natives · 24 named · 15 described. RDR3 game natives (client side).

- [_0x24DB6B9F2B719043](https://natives.borderlinerp.com/natives/FIRE/0x24DB6B9F2B719043.md) `0x24DB6B9F2B719043` — `void N_0x24db6b9f2b719043(float p0)` — Only used in R* SP Related Camp Scripts
- [_0x41B87A6495EE13DD](https://natives.borderlinerp.com/natives/FIRE/0x41B87A6495EE13DD.md) `0x41B87A6495EE13DD` — `Any N_0x41b87a6495ee13dd(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)`
- [_0x68F6A75FDF5A70D6](https://natives.borderlinerp.com/natives/FIRE/0x68F6A75FDF5A70D6.md) `0x68F6A75FDF5A70D6` — `void N_0x68f6a75fdf5a70d6(float x, float y, float z, float p3)`
- [_0x754937C28271BC65](https://natives.borderlinerp.com/natives/FIRE/0x754937C28271BC65.md) `0x754937C28271BC65` — `void N_0x754937c28271bc65(Any p0)`
- [ADD_EXPLOSION](https://natives.borderlinerp.com/natives/FIRE/ADD_EXPLOSION.md) `0x7D6F58F69DA92530` — `void AddExplosion(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)` — EXP_TAG_GRENADE, EXP_TAG_STICKYBOMB, EXP_TAG_MOLOTOV, EXP_TAG_MOLOTOV_VOLATILE, EXP_TAG_HI_OCTANE, EXP_TAG_CAR, EXP_TAG_PLANE, EXP_TAG_PETROL_PUMP, EXP_TAG_DIR_STEAM, EXP_TAG_DIR_FLAME, EXP_TAG_DIR_WATER_HYDRANT, EXP_TAG_BOAT, EXP_TAG_BU…
- [_ADD_EXPLOSION_WITH_DAMAGE_CAUSER](https://natives.borderlinerp.com/natives/FIRE/_ADD_EXPLOSION_WITH_DAMAGE_CAUSER.md) `0xB7DF150605EEDC9B` — `void AddExplosionWithDamageCauser(Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)` — Adds an explosion with entity as damage causer.
- [ADD_EXPLOSION_WITH_USER_VFX](https://natives.borderlinerp.com/natives/FIRE/ADD_EXPLOSION_WITH_USER_VFX.md) `0x53BA259F3A67A99E` — `void AddExplosionWithUserVfx(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)` — Changes explosionFx (Visual Effect) for specified explosionType
- [_ADD_EXPLOSION_WITH_USER_VFX_AND_DAMAGE_CAUSER](https://natives.borderlinerp.com/natives/FIRE/_ADD_EXPLOSION_WITH_USER_VFX_AND_DAMAGE_CAUSER.md) `0x34AE85C7CA4857AA` — `void AddExplosionWithUserVfxAndDamageCauser(Entity entity, BOOL p1, float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)` — Adds an explosion with vfx and entity as damage causer.
- [ADD_OWNED_EXPLOSION](https://natives.borderlinerp.com/natives/FIRE/ADD_OWNED_EXPLOSION.md) `0xD84A917A64D4D016` — `void AddOwnedExplosion(Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)`
- [GET_CLOSEST_FIRE_POS](https://natives.borderlinerp.com/natives/FIRE/GET_CLOSEST_FIRE_POS.md) `0xB646FB657F448261` — `BOOL GetClosestFirePos(Vector3* outPosition, float x, float y, float z)`
- [_GET_CLOSEST_FIRE_POS_IN_VOLUME](https://natives.borderlinerp.com/natives/FIRE/_GET_CLOSEST_FIRE_POS_IN_VOLUME.md) `0x559FC1D310813031` — `BOOL GetClosestFirePosInVolume(Vector3* outPosition, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ)`
- [GET_NUMBER_OF_FIRES_IN_RANGE](https://natives.borderlinerp.com/natives/FIRE/GET_NUMBER_OF_FIRES_IN_RANGE.md) `0xF9617BC6FAE61E08` — `int GetNumberOfFiresInRange(float x, float y, float z, float radius)`
- [GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA](https://natives.borderlinerp.com/natives/FIRE/GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA.md) `0x8002DDAB58594D78` — `Entity GetOwnerOfExplosionInAngledArea(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius)`
- [_IS_ENTITY_BEING_DAMAGED_BY_FIRE](https://natives.borderlinerp.com/natives/FIRE/_IS_ENTITY_BEING_DAMAGED_BY_FIRE.md) `0xA4454592DCF7C992` — `BOOL IsEntityBeingDamagedByFire(Entity entity)` — Returns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false.
- [_IS_ENTITY_CONSUMED_BY_FIRE](https://natives.borderlinerp.com/natives/FIRE/_IS_ENTITY_CONSUMED_BY_FIRE.md) `0xCDC25355C0D65963` — `BOOL IsEntityConsumedByFire(Entity entity)`
- [IS_ENTITY_ON_FIRE](https://natives.borderlinerp.com/natives/FIRE/IS_ENTITY_ON_FIRE.md) `0x1BD7C371CE257C3E` — `BOOL IsEntityOnFire(Entity entity)`
- [IS_EXPLOSION_ACTIVE_IN_AREA](https://natives.borderlinerp.com/natives/FIRE/IS_EXPLOSION_ACTIVE_IN_AREA.md) `0xD96E82AEBFFAAFF0` — `BOOL IsExplosionActiveInArea(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)`
- [IS_EXPLOSION_IN_ANGLED_AREA](https://natives.borderlinerp.com/natives/FIRE/IS_EXPLOSION_IN_ANGLED_AREA.md) `0x5AE661ECD18524C9` — `BOOL IsExplosionInAngledArea(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float angle)`
- [IS_EXPLOSION_IN_AREA](https://natives.borderlinerp.com/natives/FIRE/IS_EXPLOSION_IN_AREA.md) `0x8391BA4313A25AD3` — `BOOL IsExplosionInArea(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)`
- [IS_EXPLOSION_IN_SPHERE](https://natives.borderlinerp.com/natives/FIRE/IS_EXPLOSION_IN_SPHERE.md) `0xD62DD846D82CBB90` — `BOOL IsExplosionInSphere(int explosionType, float x, float y, float z, float radius)`
- [_IS_EXPLOSION_IN_VOLUME](https://natives.borderlinerp.com/natives/FIRE/_IS_EXPLOSION_IN_VOLUME.md) `0xE24822A4CFC9107A` — `BOOL IsExplosionInVolume(int explosionType, Volume volume)`
- [_IS_PED_SHOCKING_EVENT_ACTIVE](https://natives.borderlinerp.com/natives/FIRE/_IS_PED_SHOCKING_EVENT_ACTIVE.md) `0xAB7993BA61A4674F` — `BOOL IsPedShockingEventActive(Ped ped, int p1)` — Tested with fire & dynamite.
- [REMOVE_SCRIPT_FIRE](https://natives.borderlinerp.com/natives/FIRE/REMOVE_SCRIPT_FIRE.md) `0x790125C36E194069` — `void RemoveScriptFire(FireId fireHandle)`
- [START_ENTITY_FIRE](https://natives.borderlinerp.com/natives/FIRE/START_ENTITY_FIRE.md) `0xC4DC7418A44D6822` — `void StartEntityFire(Entity entity, float intensity, int boneIndex, int fireFlags)`
- [START_SCRIPT_FIRE](https://natives.borderlinerp.com/natives/FIRE/START_SCRIPT_FIRE.md) `0x6B83617E04503888` — `FireId StartScriptFire(float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8)` — Starts a fire:
- [STOP_ENTITY_FIRE](https://natives.borderlinerp.com/natives/FIRE/STOP_ENTITY_FIRE.md) `0x8390751DC40C1E98` — `void StopEntityFire(Any p0, Any p1)`
- [_STOP_FIRE_IN_BOX](https://natives.borderlinerp.com/natives/FIRE/_STOP_FIRE_IN_BOX.md) `0xB7C7BDC375AEA9A4` — `void StopFireInBox(float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ)`
- [STOP_FIRE_IN_RANGE](https://natives.borderlinerp.com/natives/FIRE/STOP_FIRE_IN_RANGE.md) `0xDB38F247BD421708` — `void StopFireInRange(float x, float y, float z, float radius)`
