# FIRE::REMOVE_SCRIPT_FIRE

- **Hash:** `0x790125C36E194069`
- **Namespace:** FIRE
- **Runtime name (Lua/JS):** `RemoveScriptFire`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FIRE/REMOVE_SCRIPT_FIRE

## Signature

```c
void REMOVE_SCRIPT_FIRE(FireId fireHandle);
```

## Parameters

- `fireHandle` (`FireId`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveScriptFire(fireHandle)

-- always available, by hash
Citizen.InvokeNative(0x790125C36E194069, fireHandle)
```

### JavaScript

```js
RemoveScriptFire(fireHandle);

// by hash
Citizen.invokeNative('0x790125C36E194069', fireHandle);
```

### C#

```csharp
Function.Call((Hash)0x790125C36E194069, fireHandle);
```

## See also

- [FIRE::START_SCRIPT_FIRE](https://natives.borderlinerp.com/natives/FIRE/START_SCRIPT_FIRE.md) — Starts a fire:

*Sources: alloc8or RDR3 NativeDB.*
