{"hash":"0xC4DC7418A44D6822","ns":"FIRE","name":"START_ENTITY_FIRE","slug":"START_ENTITY_FIRE","official":true,"named":true,"luaName":"StartEntityFire","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"intensity","type":"float"},{"name":"boneIndex","type":"int"},{"name":"fireFlags","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"fireFlags: 2 = zone/env fire, 8 = scorched carcass."}],"examples":[],"aliases":[],"enums":[],"related":["0x8390751DC40C1E98"],"build":"1207","gtaHash":"0xF6A9D9708F6F23DF","gtaJhash":"0x8928428E","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/FIRE/START_ENTITY_FIRE","markdownUrl":"https://natives.borderlinerp.com/natives/FIRE/START_ENTITY_FIRE.md","snippets":{"lua":"StartEntityFire(entity, intensity, boneIndex, fireFlags)","luaInvoke":"Citizen.InvokeNative(0xC4DC7418A44D6822, entity, intensity, boneIndex, fireFlags)","js":"StartEntityFire(entity, intensity, boneIndex, fireFlags);","jsInvoke":"Citizen.invokeNative('0xC4DC7418A44D6822', entity, intensity + 0.0000001, boneIndex, fireFlags);","csharp":"Function.Call((Hash)0xC4DC7418A44D6822, entity, intensity, boneIndex, fireFlags);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}