# FIRE::STOP_ENTITY_FIRE

- **Hash:** `0x8390751DC40C1E98`
- **Namespace:** FIRE
- **Runtime name (Lua/JS):** `StopEntityFire`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FIRE/STOP_ENTITY_FIRE

## Signature

```c
void STOP_ENTITY_FIRE(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
StopEntityFire(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x8390751DC40C1E98, p0, p1)
```

### JavaScript

```js
StopEntityFire(p0, p1);

// by hash
Citizen.invokeNative('0x8390751DC40C1E98', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x8390751DC40C1E98, p0, p1);
```

## See also

- [FIRE::START_ENTITY_FIRE](https://natives.borderlinerp.com/natives/FIRE/START_ENTITY_FIRE.md)

*Sources: alloc8or RDR3 NativeDB.*
