{"hash":"0xA4454592DCF7C992","ns":"FIRE","name":"_IS_ENTITY_BEING_DAMAGED_BY_FIRE","slug":"_IS_ENTITY_BEING_DAMAGED_BY_FIRE","official":false,"named":true,"luaName":"IsEntityBeingDamagedByFire","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"}],"summary":"Returns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false."},{"source":"vorp","format":"text","body":"this natives only returns true if entity is damaged by fire , once damaged caused to entity by fire (like burned appearance) has cleared (they clear over time) then returns false"}],"examples":[],"aliases":["_IS_ENTITY_DAMAGED_BY_FIRE"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/FIRE/_IS_ENTITY_BEING_DAMAGED_BY_FIRE","markdownUrl":"https://natives.borderlinerp.com/natives/FIRE/_IS_ENTITY_BEING_DAMAGED_BY_FIRE.md","snippets":{"lua":"local retval = IsEntityBeingDamagedByFire(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0xA4454592DCF7C992, entity, Citizen.ReturnResultAnyway())","js":"const retval = IsEntityBeingDamagedByFire(entity);","jsInvoke":"const retval = Citizen.invokeNative('0xA4454592DCF7C992', entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA4454592DCF7C992, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}