# FIRE::_IS_EXPLOSION_IN_VOLUME

- **Hash:** `0xE24822A4CFC9107A`
- **Namespace:** FIRE
- **Runtime name (Lua/JS):** `IsExplosionInVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FIRE/_IS_EXPLOSION_IN_VOLUME

## Signature

```c
BOOL _IS_EXPLOSION_IN_VOLUME(int explosionType, Volume volume);
```

## Parameters

- `explosionType` (`int`)
- `volume` (`Volume`)

## Returns

`BOOL`

## Description

explosionType: see ADD_EXPLOSION

## Usage

### Lua

```lua
local retval = IsExplosionInVolume(explosionType, volume)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE24822A4CFC9107A, explosionType, volume, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsExplosionInVolume(explosionType, volume);

// by hash
const retval = Citizen.invokeNative('0xE24822A4CFC9107A', explosionType, volume, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE24822A4CFC9107A, explosionType, volume);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
