{"hash":"0xAB7993BA61A4674F","ns":"FIRE","name":"_IS_PED_SHOCKING_EVENT_ACTIVE","slug":"_IS_PED_SHOCKING_EVENT_ACTIVE","official":false,"named":true,"luaName":"IsPedShockingEventActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"int"}],"summary":"Tested with fire & dynamite.","descriptions":[{"source":"alloc8or","format":"text","body":"Tested with fire & dynamite. Only returns true using value p1 = 1 and when the ped is affected by fire."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/FIRE/_IS_PED_SHOCKING_EVENT_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/FIRE/_IS_PED_SHOCKING_EVENT_ACTIVE.md","snippets":{"lua":"local retval = IsPedShockingEventActive(ped, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0xAB7993BA61A4674F, ped, p1, Citizen.ReturnResultAnyway())","js":"const retval = IsPedShockingEventActive(ped, p1);","jsInvoke":"const retval = Citizen.invokeNative('0xAB7993BA61A4674F', ped, p1, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xAB7993BA61A4674F, ped, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}