# FLOCK::_0xC72CE37081DAE625

- **Hash:** `0xC72CE37081DAE625`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `N_0xc72ce37081dae625`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/0xC72CE37081DAE625

## Signature

```c
void _0xC72CE37081DAE625(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xc72ce37081dae625(p0, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0xC72CE37081DAE625, p0, p1, p2, p3)
```

### JavaScript

```js
N_0xc72ce37081dae625(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xC72CE37081DAE625', p0, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0xC72CE37081DAE625, p0, p1, p2, p3);
```

- This native has no known name, so the runtime exposes it only as `N_0xc72ce37081dae625` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
