# FLOCK::_0xF2CCA7B68CFAB2B9

- **Hash:** `0xF2CCA7B68CFAB2B9`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `N_0xf2cca7b68cfab2b9`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/0xF2CCA7B68CFAB2B9

## Signature

```c
void _0xF2CCA7B68CFAB2B9(Hash species, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float p10, float p11, float p12, float p13);
```

## Parameters

- `species` (`Hash`)
- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `x3` (`float`)
- `y3` (`float`)
- `z3` (`float`)
- `p10` (`float`)
- `p11` (`float`)
- `p12` (`float`)
- `p13` (`float`)

## Returns

`void`

## Description

species: SPECIES_BIRD_CROW

## Usage

### Lua

```lua
N_0xf2cca7b68cfab2b9(species, x1, y1, z1, x2, y2, z2, x3, y3, z3, p10, p11, p12, p13)

-- always available, by hash
Citizen.InvokeNative(0xF2CCA7B68CFAB2B9, species, x1, y1, z1, x2, y2, z2, x3, y3, z3, p10, p11, p12, p13)
```

### JavaScript

```js
N_0xf2cca7b68cfab2b9(species, x1, y1, z1, x2, y2, z2, x3, y3, z3, p10, p11, p12, p13);

// by hash
Citizen.invokeNative('0xF2CCA7B68CFAB2B9', species, x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, x3 + 0.0000001, y3 + 0.0000001, z3 + 0.0000001, p10 + 0.0000001, p11 + 0.0000001, p12 + 0.0000001, p13 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xF2CCA7B68CFAB2B9, species, x1, y1, z1, x2, y2, z2, x3, y3, z3, p10, p11, p12, p13);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xf2cca7b68cfab2b9` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
