# FLOCK::GET_ANIMAL_TUNING_BOOL_PARAM

- **Hash:** `0x1C1993824A396603`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `GetAnimalTuningBoolParam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/GET_ANIMAL_TUNING_BOOL_PARAM

## Signature

```c
BOOL GET_ANIMAL_TUNING_BOOL_PARAM(Ped animal, int index);
```

## Parameters

- `animal` (`Ped`)
- `index` (`int`)

## Returns

`BOOL`

## Description

index: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eAnimalTuningBools
https://github.com/femga/rdr3_discoveries/tree/master/AI/ANIMAL_TUNING_BOOL_PARAMS

## Usage

### Lua

```lua
local retval = GetAnimalTuningBoolParam(animal, index)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1C1993824A396603, animal, index, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetAnimalTuningBoolParam(animal, index);

// by hash
const retval = Citizen.invokeNative('0x1C1993824A396603', animal, index, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1C1993824A396603, animal, index);
```

## Related enums

- [eAnimalTuningBools](https://natives.borderlinerp.com/enums/eAnimalTuningBools.md) — 100 values

## See also

- [FLOCK::SET_ANIMAL_TUNING_BOOL_PARAM](https://natives.borderlinerp.com/natives/FLOCK/SET_ANIMAL_TUNING_BOOL_PARAM.md)
- [FLOCK::RESET_ANIMAL_TUNING_BOOL_PARAM](https://natives.borderlinerp.com/natives/FLOCK/RESET_ANIMAL_TUNING_BOOL_PARAM.md)

*Sources: alloc8or RDR3 NativeDB.*
