# FLOCK::GET_SPECIES_TUNING_FLOAT_PARAM

- **Hash:** `0xE108489621422F91`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `GetSpeciesTuningFloatParam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/GET_SPECIES_TUNING_FLOAT_PARAM

## Signature

```c
float GET_SPECIES_TUNING_FLOAT_PARAM(Hash p0, int p1, int p2);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetSpeciesTuningFloatParam(p0, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE108489621422F91, p0, p1, p2, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetSpeciesTuningFloatParam(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xE108489621422F91', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xE108489621422F91, p0, p1, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

## See also

- [FLOCK::SET_SPECIES_TUNING_FLOAT_PARAM](https://natives.borderlinerp.com/natives/FLOCK/SET_SPECIES_TUNING_FLOAT_PARAM.md)

*Sources: alloc8or RDR3 NativeDB.*
