# FLOCK::RESET_ANIMAL_TUNING_BOOL_PARAM

- **Hash:** `0x96AA1304D30E6BC3`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `ResetAnimalTuningBoolParam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1355
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/RESET_ANIMAL_TUNING_BOOL_PARAM

## Signature

```c
void RESET_ANIMAL_TUNING_BOOL_PARAM(Ped animal, int index);
```

## Parameters

- `animal` (`Ped`)
- `index` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
ResetAnimalTuningBoolParam(animal, index)

-- always available, by hash
Citizen.InvokeNative(0x96AA1304D30E6BC3, animal, index)
```

### JavaScript

```js
ResetAnimalTuningBoolParam(animal, index);

// by hash
Citizen.invokeNative('0x96AA1304D30E6BC3', animal, index);
```

### C#

```csharp
Function.Call((Hash)0x96AA1304D30E6BC3, animal, index);
```

## Related enums

- [eAnimalTuningBools](https://natives.borderlinerp.com/enums/eAnimalTuningBools.md) — 100 values

## See also

- [FLOCK::GET_ANIMAL_TUNING_BOOL_PARAM](https://natives.borderlinerp.com/natives/FLOCK/GET_ANIMAL_TUNING_BOOL_PARAM.md)
- [FLOCK::SET_ANIMAL_TUNING_BOOL_PARAM](https://natives.borderlinerp.com/natives/FLOCK/SET_ANIMAL_TUNING_BOOL_PARAM.md)

*Sources: alloc8or RDR3 NativeDB.*
